My Analytical framework

The Sims 4 My analytical framework consists of three key concepts: Simulation, Modification, and Paratext. The concept of simulation is important when we consider the Sims franchise. Besides the obvious example of virtual reality, it is not prominent to see a videogame simulate reality. Obvious examples include Cities Skylines and Truck Simulator; however, the Sims attempts to…

Participatory Media Culture

The Sims 4 Discrete-Event System Simulation describes simulation as the ‘imitation of the operation of a real-world process’ (Banks 2005, p.4), as this directly relates to The Sims 4. Considering the participation elements of The Sims 4 I considered the analytical framework proposed by Reassens. Reassens explores the difference between “cultural participation and Participatory Culture. It is interesting…

The Sims 4 | Analytical Framework

Participatory Media Culture Discrete-Event System Simulation describes simulation as the ‘imitation of the operation of a real-world process’ p.4, as this directly relates to The Sims 4. Considering the participation elements of The Sims 4 I considered the analytical framework proposed by Reassens. Reassens explores the difference between “cultural participation and Participatory Culture. It is interesting to note…

Simulate the World | Sims 4 Analysis

The Sims 4 The Sims 4 is a videogame within the franchise the Sims, possibly the most played and most know life-simulation game to ever exist. The franchise is built on trying to make a simulation of western, suburban – and now city – life, however, often the game falls short. Besides the obvious example…